BLENDER IN VR...
My idea is to put blender in VR. You can model build and create in a similar style to how rec room did but instead of a maker pen you use maker pencil you look at the eraser to open your tools and shapes and other settings to change vertices and bevels. And to make things more accurate, have a toggle for cm and millimeters for accuracy. So then you can edit and tune accuracy of the length or shape of what you are creating for overall accurate style. Use the little number bar above your creation in the x y and z access to get a length when you're on scale tool. Using this in VR will make quick creations easier without the struggle of a keyboard and mouse make it fully adaptable where you use your joysticks to move an a button to select or hold a and trigger to select multiple. I feel this will help a lot of creators and artists who always say they want more interactive digital creations to get a sense of feel with what they are making.
3 Comments
Occlusion / meta vr glasses are quite common and accessible, we could use this to make 3d animations for VFX
Does over 5% of the user base even own (or want) a VR headset?
Mockups?