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  • Published 16 Apr 2024

Time offset animation modifier

Offset animation in time using animation modifier. This would allow for non destructive time offset of linked looping animation.

Currently as far as I know only possible by duplicating NLA strips with linked animation.

I believe it would be usefull if this modifier would be implemented in NLA strip level as well as animation curves level.

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Development Status: Open

Upvote 4 Downvote 0
juraj.mucha7
16 Apr 2024

5 Comments

ManBlender

It require a special solution to operate frames, keyframes blender.community/c/rightclickselect/Pj6z/

juraj.mucha7 Author

I don't understand how that suggestion relates to mine.

ManBlender

It was bad link I think.. but also related due "loop". blender.community/c/rightclickselect/m2Qr/ Imagine case where you have 1000 frames, and for all timeline you must repeat some action, eg. like blinking light in room. Then you must repeat some signal for all frames in case just 2 to 5 need to repeat. Then this same if you have movie clip in object as texture when is cyclic.

juraj.mucha7 Author

Sorry I still don't follow. I'm guessing you're pointing out some optimizing problem but I don't really get it.

ManBlender

Not exaclty. The NLA is linear for whole time line in case not need, coz can be looped instance, but lack of support around.