← All ideas4 Feb 2019LambruscoKidDoneModelingUser InterfaceLambruscoKid14arianuddin3DSinghVFXAlex-DAndrewAndySellersAnthonyGuiziouArmoredWolfAslan3DBabaJanBlenderonDB3DDangryDeeganDraiseEvandroCostaEzyPolyFalconCreatesFrozen_Death_KnightHologramIIIFGIIIIneCmbKartridgeKickboxingBanana1LauloqueLexi4LillyaLuis.BurdalloMeshVoidMiniNKCGArtistOnigiriOurafOzoPatrick.TowsonR_dvaRemakeRocksteadySPYReoxStroblendSymstractTargetCrafterThomasDion-McFumbleTitus.mailboxUdjaniVikabdllakhlifaadamcafekayalan.zirpoliandreas.austandreasus97angelbpinedaanphung160597apathypeacearasandadasarman.chopikyanart.skecharthurchikman1artturi85arunbharathi555aryeramatyavpiedrabedrossianbestelixbetmenbillyjonsmithbintangsenjapratamablenderjoebnzsbrandononline2canapylbbcgslavcharbelcyrkiel-networkdamien.curadancegunterdaniellapalmedanielpaulus90datadiebdbekhoucdcb.creativeddinhddoongdemonrookdenishulenkodfcuellardimitardpdpforlifedrakosha405emil.assarssoneobeternstsson.johanesteves.dgfbcrenshaw91ferranmartinezclarfiendarifilexorfinnbearlabsfrancesco.azzurlifructdwgotolifewaygustavnhiggsasidelgado2294infinity_fxiommujamezsdkjiri.posjohannesrauch91julien.kasparjustastatueklo-workskoko_zekolovedkotulskykram1032kristian.emilkromarkynuenkyranis.contactlalks844lambdadelta.witchlopoisaaclsscpplucasarielgutierrezlucianoluja19m00kmartiner2808masinisa89michele.bedendomindinsomniamitchmnproductionsmokalay01monatsendmudhhammuniralsayednanomanpronathansebbahnekketsukyoujinnisonokipaikenosslakolegkrasnovomar.alwashmyortz.moritzownieonepatscheider.matthiaspekoszmphablet111pintorfjpitiwazoupsyborg042rabatin.dominikradi0nrafa.olhalakrafael.riva0ramsn.anwiaraulcorreiarbx775remosanderengglirileybrown704risto.s.holmrodrigo.lloretromanvolgushev4565ronlxyzsalvadorsamuel.santossandmor1220sandronunes3dsenjacobservagarciagslykdrakosng84spacedonglesteinwildsulyok.zsszczepaniak.bartek+blender.idthecavelaptirthvalutoxicbitststanimation13ttigrulunplugredveezenvertexpainterviduttamvolkovroma56wilBrwo262wolfram.newouterstompx-zayx29051201xanthorxpablasxyanivg101zenaphexzuorionzutxita
finally we have this feauture :) its in the latest Blender build. check it out its awesome.
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F
FalconCreates
Like it!
1
O
Orphydian
Im not sure if it was right for this suggestions to be read as DONE. For google summer of code there willbe some working done on the bevel. Im not sure if the mittering comes into question but if you are not that happy witht the mitterings pls make some noise here
devtalk.blender.org/t/gsoc-2018-bevel-improvements/440/334
O
Orphydian
so there is patch arc and sharp now option. How can one get only quads or triangles at the mittering like in Maya ?
r
rafa.olhalak
there is this add-on meshmachine that does something similar to this, maybe you can ask the developer to implemente what you what on that add-on
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Udjani
this post needs more love
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fink.marco
ya...the mitering option is something i am missing here in Blender, especially coming from Maya
v
veezen
I would sell my soul to have this in Blender. Making high poly would be much easier than ever before and people who works in game dev (but not only) would appreciate it.
v
veezen
That would be awesome!
r
remosande
this "mittering" is incredibely important for baking normal maps. Any user familiar with Hard-OPS knows what im talking about. The Good news is according to the main Bevel developer this "mittering" will be the main focus for improvement !
j
jason
Where in
Blender's
interface would you place these options? Would you expect to see them in the Bevel modifier or as options for the Bevel operator in Edit mode? Or would it be in both?
D
Draise
@Jason van Gumster:
Yeah, the post bevel operator with the F6 panel or in the actual modifier, both. If there is a bevel widget, it could have that option too.
2
D
Draise
Accidental Message
L
LambruscoKidAuthor
@Jason van Gumster:
both of course, but just modifier option would be awesome too.
A
Alex-D
Given that This was one major release feature for Cinema 4D I doubt it will be anywhere easy but oooooh yes I'd like that as well.
p
petr.pluhacek
Yeah, this feature will be nice!
D
Draise
I miss this from Softimage too, it was all live operators meaning I could change it whenever.
17 Comments
finally we have this feauture :) its in the latest Blender build. check it out its awesome.
Like it!
Im not sure if it was right for this suggestions to be read as DONE. For google summer of code there willbe some working done on the bevel. Im not sure if the mittering comes into question but if you are not that happy witht the mitterings pls make some noise here devtalk.blender.org/t/gsoc-2018-bevel-improvements/440/334
so there is patch arc and sharp now option. How can one get only quads or triangles at the mittering like in Maya ?
there is this add-on meshmachine that does something similar to this, maybe you can ask the developer to implemente what you what on that add-on
this post needs more love
ya...the mitering option is something i am missing here in Blender, especially coming from Maya
I would sell my soul to have this in Blender. Making high poly would be much easier than ever before and people who works in game dev (but not only) would appreciate it.
That would be awesome!
this "mittering" is incredibely important for baking normal maps. Any user familiar with Hard-OPS knows what im talking about. The Good news is according to the main Bevel developer this "mittering" will be the main focus for improvement !
Where in Blender's interface would you place these options? Would you expect to see them in the Bevel modifier or as options for the Bevel operator in Edit mode? Or would it be in both?
@Jason van Gumster: Yeah, the post bevel operator with the F6 panel or in the actual modifier, both. If there is a bevel widget, it could have that option too.
Accidental Message
@Jason van Gumster: both of course, but just modifier option would be awesome too.
Given that This was one major release feature for Cinema 4D I doubt it will be anywhere easy but oooooh yes I'd like that as well.
Yeah, this feature will be nice!
I miss this from Softimage too, it was all live operators meaning I could change it whenever.