Manifold Geometry Library Integration
Just making a "formal" request for the integration of the "Manifold: Geometry library for topological robustness" in Blender... There's already a discussion about this here... 🙂
In a nutshell, this is an open source library that can perform boolean operations very fast... (Sculpting apps like Nomad are already using it... )
The trim tools in sculpt mode could greatly benefit from this... It could also be used as an alternative to voxel remesh union/subtraction etc...
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Just a note, this work is now done.