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  • Published 22 Mar 2024

Manifold Geometry Library Integration

Just making a "formal" request for the integration of the "Manifold: Geometry library for topological robustness" in Blender... There's already a discussion about this here... 🙂

In a nutshell, this is an open source library that can perform boolean operations very fast... (Sculpting apps like Nomad are already using it... )

The trim tools in sculpt mode could greatly benefit from this... It could also be used as an alternative to voxel remesh union/subtraction etc...

Link: github.com/elalish/manifold

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Development Status: Done

Upvote 5 Downvote 0 blender/pulls/136902
TheRedWaxPolice
22 Mar 2024

1 Comment

Sean-Kim

Just a note, this work is now done.