Hair Grooming Tools Ported Across To Regular Curves
There is some great functionality with the new curve-based hair grooming system.
Seeing some of these hair grooming tools ported over to normal curve objects would create a more fluid-like & more flexible experience. When using curves in Blender.
These Tools could easily work with in curve Edit mode eco system. Creating an extra mode ie. Sculpt for regular curves using the below tools wouldn't really be necessary.
- Comb
- Snake hook
- Grow/ shrink
- Pinch
- Puff
-
smooth
3 Comments
Plan is to do the opposite, old curves will be ported to new data type. So you'll have hair, bezier, nurbs all in one datablock which will have sculpt mode of hair curves and edit mode of regular curves
Wouldn't that just be kinda already done with tool nodes? Just change type from modifier to tool?
Sculpt for regular curves would be swell for sure.