Requesting a NodeEditor for Objects
Coming from Maya, and what i really miss most is the Node Editor. in Maya, everything is a node, a material an object, lights and so on. In the node editor you can connect almost anything with one another, this gives users an amazing flexibility to create/manipulate.
Hope this will be added one day to Blender, its such a great tool to have!!
13 Comments
"Connect almost anything with one another" is doable in Blender-- it's got much more extensive constraints, and anything that can't be constrained can be affected by a driver. A visual rigging window would be nice, but IMO it's a really bad thing when that's necesary as it is in Maya. (I do a bit of rigging in Maya)
See any and all discussions related to Everything Nodes.
* @Jason van Gumster * everything nodes got closed today as a duplicate of particle nodes. Looks like it's proving too difficult to develop for one person. Shame, I was really hoping for a Houdini-esque evolution.
* @3d illusions * That's ridiculous and sensationalist. Jaques Lucke is developing it steadily, week after week. Read the weekly notes or the documents on wiki.blender.org . Everything nodes is still very much underway. The project won't be finished in 2020, more than likely-- Rome wasn't built in a day.
* @Josephbburg *
developer.blender.org/T68980
Dalai said as much yesterday during the live stream. Basically they're not going to make any promises on everything nodes, particle nodes for sure, and hopefully nodes for modifiers too was what was said. When I got this notification this morning saying everything nodes had been closed as a duplicate of particle nodes, then I put two and two together. Did I get 5......time will tell.
* @3d illusions * That was a topic anyways, it doesn't mean the project is cancelled. Particle nodes is just the first milestone for the project. Mesh/modifier nodes are still being developed.
* @Josephbburg * I'll keep my fingers crossed.
* @3d illusions * I hope you aren't right that it's cancelled, or else I will be disappointing.
* @Josephbburg * sverchok,live nodding,animation nodes,sorcar all those are doing everything nodes
* @mittisimone * let combine into animation nodes
* @Josephbburg * bingo: not cancelled, this is just the first milestone
* @billrey * i should not compare with Maya, but it has an "connection editor" in the object attributes, and a separate NodeEditor like the shading editor in Blender and the Animation Nodes addon, in Maya everything is a node, this is very cool and makes it for an artist very flexible to play with and create all sorts of crazy things... I'm sure many of these crazy options can be created in Blender as well, yet a all things are nodes, with node editor for all and a connection editor is surely amazing to have...
In the meantime; have you looked into Socar? It works as is for modeling and likely more. (I haven't exhausted its full potential by any means.)