Keyframe in shader nodes
Some times, in shader editor, we want to change properties of some connected nodes with time in animation but there is no such option. So, always we have to use an additional empty object for such things. Even texture input node (like in geometry node or something like that does not exist in shader editor. So such a feature would be greatly beneficial.
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What exactly do you expect to be able to keyframe but aren't able to?
You can definitely keyframe a lot of things in shader nodes: