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  • Published 25 Mar 2020

Random per UV island attribute

The random per island was recently added to the geometry node, giving a random number for connected components (islands) of the mesh. A useful addition would be to also have a random per UV island attribute, which would give you a random number for each UV island. This way you could add random variations shading to parts of the mesh even when they are connected, by giving them separate disconnected UV map areas (islands).

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Development Status: Open

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wouterstomp
25 Mar 2020

2 Comments

thinsoldier

I honestly thought that was how it worked this whole time. I just found out a minute ago that I was wrong :'( . I really need this.

vronahau

Yeah this is a number one for me just now when working with IVY generated leaves