OPTIONS OF GEOMETRY NODE
It would be very important more options for geometry node like for example the options of Arnold Render. Cycles is power.
Bad UVs Barycentric Coords Bump Difference Color Edge Length Floatgrid Geometric Normal Normal Number of Lights Object Object ID Polygon Wireframe Primitive ID Reflection Lines Shading Point (Relative to BBox) Subdivision Pixel Error Triangle Wireframe U Coords
3 Comments
Your post is rather confusing. I can't tell where one option starts and another ends in your list of options. Also, it's not clear what the usefulness of each option would be with respect to rendering in Cycles.
For this to be an actionable proposal, this needs to be fleshed out quite a bit more.
@Jason van Gumster:
More options for rendering, Is that. Read the manual of Arnold render. Thanks!
@Charles Lol: My point is that it's not sufficient to say, "This other program has these options/features, so Blender should, too." You need to explain why they're useful to Blender users and describe the specific behaviors so Blender developers can actually implement them. Open source is a participatory two-way street. As users, if we're asking for a feature, we should be willing to put at least as much effort in our proposal as a developer would in the implementation.