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  • Published 1 Feb 2022

primitives in sculpt mode please and ability to add custom primitives using asset browser

explanation and proposal: just bring the button from object mode to sculpt mode. you can already add primitives in edit mode so why not add them in sculpt mode

benefits: it will be easier for adding eyes and will be better for your workflow . when you switch to different modes to add objects like horns or eyes .when sculpting a high poly mesh blender lags so i want to add my eyes in sculpt mode staying in one mode will decrease lag and be better for blender and yours performance and

extras: also can you add the option to add the primitives directly .its quiet messy to scale the object before adding due to you adding the primitive from one perspective only. so can there be a option to add primitives directly like you add objects when adding from the object panel in object and edit mode this will help users immensely and can there be a option to add custom primitives using asset browser

the problem : well the problem is that pixologic of zbrush might think that we are copying their insertmesh brush so they might sue blender foundation so those are my worries that a misunderstanding might take place if the blender devs add primitives to sculpt mode

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Development Status: Open

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dino107
1 Feb 2022

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