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  • Published 12 Oct 2021

Don’t kill NLM.

What I see in Blender 3 alpha is that OpenImageDenoise is still a ‘finger paint denoiser’. NLM in Blender 2,93 is excellent for ‘still images’.

Don’t only prioritize time before quality, we need both.

The death of NLM is documented: ’The NLM denoiser was removed. We recommend using OpenImageDenoise instead for final frames.’

From: wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles

25%

Development Status: Open

Upvote 1 Downvote 3
tommy.h
12 Oct 2021

1 Comment

Lauloque

No NLM = more dev time for other things. If they are not willing to spend time developing it nor maintaining it, then it makes sense to remove it.