Don’t kill NLM.
What I see in Blender 3 alpha is that OpenImageDenoise is still a ‘finger paint denoiser’. NLM in Blender 2,93 is excellent for ‘still images’.
Don’t only prioritize time before quality, we need both.
The death of NLM is documented: ’The NLM denoiser was removed. We recommend using OpenImageDenoise instead for final frames.’
From: wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
1 Comment
No NLM = more dev time for other things. If they are not willing to spend time developing it nor maintaining it, then it makes sense to remove it.