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  • Published 21 Jun 2026

gltf export with local origin when exporting individual meshes

I have a blend set up with several pieces of a level for a Godot game. They're placed where they should be in the level. When I try to export individual meshes as gltf by enabling the option to export only the selected objects, they're still exported with their origin being the world origin which makes no sense in this context and is very annoying for game engine work.

There should be a checkbox in the gltf export menu to export with local origins.

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Development Status: Open

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Reonu
21 Jun 2026

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