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  • Published 15 May 2020

Correct / Update UVs when editing mesh

After posting a few questions on Blender Artists it seems the only tool in Blender for updating UVs, for a mesh that has been edited, is a feature in the Edge Slide operation called Correct UVs.

The option to update or correct UVs when a mesh has been edited also doesn't exist in the Magic UV add-on that comes with Blender, nor does this feature come with other add-ons like UV Toolkit or TexTools.

Can this feature be added to a few of the Blender mesh editing and transform tools?

This feature would useful when -

  • transforming mesh (vertex) data
  • adding mesh data through operations like extruding
  • adding mesh data when slicing geometry
100%

Development Status: Open

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rory
15 May 2020

2 Comments

In Modo this feature called "Slip UVs" for example. And it exist in Magic UV, but it broken and addon seems abandoned... blenderartists.org/t/magic-uv/1134694/23