Correct / Update UVs when editing mesh
After posting a few questions on Blender Artists it seems the only tool in Blender for updating UVs, for a mesh that has been edited, is a feature in the Edge Slide operation called Correct UVs.
The option to update or correct UVs when a mesh has been edited also doesn't exist in the Magic UV add-on that comes with Blender, nor does this feature come with other add-ons like UV Toolkit or TexTools.
Can this feature be added to a few of the Blender mesh editing and transform tools?
This feature would useful when -
- transforming mesh (vertex) data
- adding mesh data through operations like extruding
- adding mesh data when slicing geometry
2 Comments
Duplicate issue blender.community/c/rightclickselect/Yxdbbc/
In Modo this feature called "Slip UVs" for example. And it exist in Magic UV, but it broken and addon seems abandoned... blenderartists.org/t/magic-uv/1134694/23