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  • Published 26 May 2020

Make one of the most powerful sculpting methods compatible with Dyntopo.

It's hard to see that we're making cloth brushes, when one of the most powerful sculpt modes is not compatible with Dyntopo. Indeed the anchored stroke method doesn't react to Dyntopo and we have to multiply the resolution with another tool before using it. It's very slow and almost unusable. This is the easiest method and fastest way to add alpha displacement images to a sculpt. It allows you to quickly add detail to a spaceship as well as quickly model terrain with textured images of pebbles, craters and other details.

Zbrush Demo youtube.com/watch or twitch.tv/videos/629233764 I'm not a developer, but if someone could look into it.

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Development Status: Open

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jemian
26 May 2020

4 Comments

Hologram

I would personally rename the request to 'Vector Displacement Map creation - (using Dyntopo)' to be more clear about the actual request.

Here's how it's done in Mudbox (without Dyntopo): youtube.com/watch . The nice thing about Mudbox is that it allows you to tile a couple of planes during sculpting so you can see the result of the displacement map in real-time.

jemian Author

Really! Anyway on the Zbrush demos it works very well. I don't know if it's possible, but it would be great if it was.

twitch.tv/videos/629233764

TheRedWaxPolice

This might be tough, even in zbrush it's not supported...

flyguy

very good idéa