Subdivide by selection once (path to an adaptive subdivision modifier)
Our subdivision surface does feature multiple subdivisions. But it only could subdivide an object as a whole.
If you like to subdivide a part of the mesh, you can split the mesh by selection and apply the subdivision surface node to the selection part. Something like this:
However, the subdivided part would not merge well with the remaining part.
I suggest a subdivision surface node, which does a single subdivision step (Catmull Clark). It takes a selection. And it merges well subdivided parts with remaining parts.
To simplify the subdivision operator, this node only does a single subdivision step.
A motivation: In an iterative process, using refining selection by distance, this node could be used to describe an adaptive subdivision modifier
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