Add "Input > Material" node to blender
Basically it beggars belief that with all the things you can do, you can't import a material to use it's data, especially when you can use texture nodes.
Add this so the material which is on the object can be imported and it's image data used (say for making cubes but only on parts of the image with a brightness over a certain amount)
1 Comment
Hello, I'm sorry two say your two sentences are barely comprehensible (to me at least), would you mind adding a screenshot or diagram of what you want to achieve ? Cheers