Eevee Next broke my translucency and material blending
Blender 4.0.2 Eevee Legacy.
Perfect crisp transculent distortion and material blending.
Blender 4.2.1 Eevee Next.
Low res translucent distortion and broken material blending. Also shadow settings are changed across all materials. 😦
I use weight painting to mix a toon shader with a translucent shader.
Eevee next is not next for me unless it can handle all the Legacy tasks. I love the new capabilities Next has, but it definitely handles these tasks much worse. I hope this can be resolved somehow.
6 Comments
Blender has official project page with dedicated report bugging facility.
projects.blender.org/blender/blender/issues
And they are very quick in replying.
Hard work wasted, did you atleast report this bug?
It's ok i can use older version for now. Just trying to flag it so Next is truly next.
Keke!
Hi, I would suggest to post this on blenderartists.org/ with the file attached. Maybe there are new tricks about the new evee.
File is too cumbersome to attach, but i'll try posting there. Next seems to have sacrificed some efficient aspects to get raytracing and displacement in. For now i'll have to stick to 4.0.2.