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  • Published 25 Jul 2024

Image plugins

Hello. Is it possible for a blender to make a separately folder for C ++ plugins, for example, the length of the texture formats so that they can be assembled separately from the main assembly blender? Something like Dll files on C ++ how it is done for 3DS max. There are no bindings to Max itself. That is, the entire program code does not need to be assembled to create a plugin for textures.

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advanced8888
25 Jul 2024

1 Comment

thorn

Do you understand that blender has no C++ plugin API?

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