Image plugins
Hello. Is it possible for a blender to make a separately folder for C ++ plugins, for example, the length of the texture formats so that they can be assembled separately from the main assembly blender? Something like Dll files on C ++ how it is done for 3DS max. There are no bindings to Max itself. That is, the entire program code does not need to be assembled to create a plugin for textures.
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Do you understand that blender has no C++ plugin API?