Mist Pass and its settings to put in one place.
For what reason "Mist pass" checkbox is located on Camera, but it's settings — on World? O_o In my opinion, it defies logic. Let's just put it in one place.
For what reason "Mist pass" checkbox is located on Camera, but it's settings — on World? O_o In my opinion, it defies logic. Let's just put it in one place.
5 Comments
IMO one setting is related to viewport display, pass are related to rendering/compositing
Mist Pass should be inside the Camera. We often change cameras in the project and we have to recalculate Mist Passes all the time. It's also very hard to find when you don't know where to look at.
* @gahmoro * i don't see where you set mist distance in camera viewport display, i see only a switch to hide or show gizmo
gadgetin viewport. IMO this is unrelated to render and post-processing operations, these work as same if you see viewportgadgetor not.{attachment 02JPG}
* @damian winnichenko * yeah, that is a pain every time!