set origin in edit mode
I use the set origin a lot and would like to see this available from edit mode.
Currently the work-flow to set the origin is quite tedious since it involves switching to object mode to do this and then back to edit mode to continue working.
i would like to see this in a way that the origin can be changed in edit mode (for example a thing if you work with symmetry modifiers which depend on the origin location)
This would be a perfect little improvement for 2.8 since its all about work-flow^^
4 Comments
Hello, I also made a proposal about this, it would be useful to be able to change the origin in any mode.https: // blender.community/c/rightclickselect/jBbbbc/
It would be nice to be able to animate the point of origin too
we need a better option for center in blender.. so i vote "yes"
I would be very useful to place one object in edit mode to another one aligning with face normal with single click.