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  • Published 3 Jul 2018

set origin in edit mode

I use the set origin a lot and would like to see this available from edit mode.

Currently the work-flow to set the origin is quite tedious since it involves switching to object mode to do this and then back to edit mode to continue working.
i would like to see this in a way that the origin can be changed in edit mode (for example a thing if you work with symmetry modifiers which depend on the origin location)

This would be a perfect little improvement for 2.8 since its all about work-flow^^

Screen Shot 07-03-18 at 02.48 PM.PNG

98.2%

Development Status: Open

Upvote 56 Downvote 1
kromar
3 Jul 2018

4 Comments

fabiocroldan

Hello, I also made a proposal about this, it would be useful to be able to change the origin in any mode.https: // blender.community/c/rightclickselect/jBbbbc/

1
zebus3d

It would be nice to be able to animate the point of origin too

MassimoMoneta

we need a better option for center in blender.. so i vote "yes"

Blenderon

I would be very useful to place one object in edit mode to another one aligning with face normal with single click.