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  • Published 1 Dec 2020

Access OpenVDB data from surface shaders

It would be really useful to have a way to use OpenVDB data from surface shaders. This could be used to generate cut-planes or other cut surfaces through OpenVDB volumes and visualize the voxel data on the cut surface. Possible applications include scientific visualization, debugging of volume shaders and OpenVDB datasets, and creating artistic effects in surface shaders driven by voxel data.

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Development Status: Open

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jhaiduce
1 Dec 2020

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