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  • Published 13 Aug 2025

Camera Object Visibility Linking / Per-Camera Object Exclusion List in Blender

The idea is to implement in Blender a system similar to Light Linking and Shadow Linking, but specifically for cameras: a feature where each camera would have its own list of objects to hide exclusively from its view.

The workflow would be simple: when selecting a camera, a visibility exclusion list would be available, allowing users to add specific objects. These objects would be invisible in that particular camera but remain visible in others.

Example: In a scene with cameras 1, 2, and 3, an object is blocking the view of camera 2. Removing it or tweaking the Clip Start would cause unwanted cuts or remove important details. With the exclusion list, you could simply hide the object from camera 2 without affecting the others.

Benefits:

Eliminates the need to keyframe object visibility.

Reduces scene complexity and visibility management.

Offers greater creative control, especially in complex animations or multi-camera projects.

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Development Status: Open

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Luan-Rodrigues
13 Aug 2025

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