The future of Blender allied to A.I.
I had once written somewhere that the Blender community needed to start thinking about the process of including machine learning and A.I. as important tools for upcoming versions of Blender. But there is always the question of whys. Although I always find it strange because I already see these whys in many places. However, as has happened many times in my life, despite having the examples, they escape me in the hours that I need to use them. Here, however, there is a file with good examples, through links or not, to better understand how this can change the scenario of the program:
download.blender.org/documentation/bc2008/BlenderAI.pdf
Below we also have an important and known video on the subject.:
2 Comments
The difficulty here is that we have a very large concept that hits a lot of different parts of Blender, but there's not much in the way of unification. Either there are multiple assorted libraries for each AI application or there'd need to be an offline data training strategy wherein Blender uses the results of that training.
As it stands, because of the broadness of this proposal, I find it pretty vague. It would be nice if you could present an actionable strategy on specifically how to bring AI results to Blender without introducing a lot of bloat and complexity.
* @Jason van Gumster * Maybe this is not the right place for me to post this. I wanted to point out that there are people trying to bring A.I. to Blender and to call anyone interested in the projects and ideas.