Proposals for Development - EEVEE Render Order // 02
Hello Blender Dev. Team. I've been using the latest 2.80 version to my daily workflow and I found that, the current render order is not really precise as expected.
***For example if you create 2 curved Arcs objects/ meshes rotated to the camera, With applied tiny Texture elements such car dashboard lamellas + Alpha transparency, look like render order is not understanding correctly which should be on front which should be at background, when rendering in real time, therefore I have a proposal to that.
The current applied render order in EEVEE material tab, is for the compositing I assume but not for view-port real-time rendering. My proposal is why not adapting the same but for the view port? Or for both what you see on screen as render order same will be rendered as final from Eevee.
--- Rendering Custom Order for EEVEE. *** custom/manual option for assignment the render order in the visible view-port area.
1 Comment
I think viewport compositing is on the roadmap at some point. I agree this is a good idea if I understand you.