Dyn Topo in sculpt mode.
For the tool density
in sculpt mode, Dyn topo is controlled by a detail size measured in pixels,
and only concern the geometry in the circle around the cursor. Therefore, it is almost impossible to end with an homogeneous density of the mesh on big objects. I propose there is a possibility to define the details in real size. Therefore, one could end in an homogeneous density even though he has to move the object many times to cover the full object.
This tool could also be made available in edit mode and apply on the selection, a way to remesh the object, and even better could be a node.
1 Comment
Have you tried setting detail size to constant?