What's the Status of OpenSubDiv? Freaking Slow!
What’s the status of OpenSubdiv? We’re at 2.83.3 and 2.90 and still no one has fixed the slow OpenSubdiv and optimized it for GPU. What’s the deal? Is it really that hard? It’s kind of a joke that a 3d program like Blender doesn’t even have a complete working subdivision solution.
Create a Cylinder with 150 sides, press Ctrl+1 and go make a cup of coffee while Blender tries to add Subdiv to your mesh.
2 Comments
No man power!
Its being actually develop by Sergey. The OpenSubdiv performances has been addressed many times and devs are fully aware of this. Thats not as easy as you think it is, it depend on many parts of the dependency graph which is new actually and still being actively developed.
Also, this is not really a proposal but more a performance report which dont belong here