← All ideas

Change Global Coordinate System to have Y point up, Z point towards user.

When developing for  Vision Pro RealityKit and Reality Composer Pro use a coordinate system where Y points up, and Z points towards user.

I would love to have a setting in Blender where the visible coordinates have Y point up, Z point towards user.

Under the hood it can still be the same code as before, it's just a visual thing for the Blender UI really.

50%

Development Status: Open

Upvote 2 Downvote 2
mesqueeb1
16 Oct 2023

2 Comments

Lauloque

This subject has been brought up many times already.

One example (with links to some other examples):

blender.community/c/rightclickselect/HGbbbc

thorn

It isn't just a visual thing.

Let us say they just flip the labels in the gizmo.... Now you need to reference an axis in a driver or modifier - do you choose y or z?

When you open an external file where z was up, what do you see in blender in your special relabeled version?

It would be nice if there was a universal standard for z or y up, but there is not. Some 3D applications use one, and some use the other. I actually prefer exactly what you were suggesting, but it's not going to happen.