← All ideas

point cloud rendering and filling algorithm (no geometry instanced etc)

Would be good to have a gpu filling algorithm for point clouds. This could negate the need for topology, uv maps, and save a lot of memory. Materials could also be applied on a per points level using vertex paint, sculpting would no longer require dynamic remeshing etc.

Check this video out to see what I mean (particularly the filling algorithm at around 46 seconds):

vimeo.com/user59248173

Must be a good idea, just found that sony bought the company who made nurulize last year:

sites.sonypictures.com/sonyinnovationstudios/site/

0%

Development Status: Open

Upvote 0 Downvote 0
3di
6 Mar 2020

0 Comments