Voxel Cache or Reconstruction
In addition to better Trim/Line Project tools and Sculpt Layer. I would like to have something like a Voxel Cache with which you can recunstruct the origin object.
Imagine you can set a certain sculpt object for caching it would be possible to unstroke, untrim, etc. specific parts of that object.
Another Idea with better trim tools you could cut/extract certain parts of an object which will set as an caching voxel object. Optionally set it to a new object within the "Outliner"
This would bring a lot more flexabillity into sculpting.
In account for Layers, we can maybe organize objects within the "Outliner" and extend it with this feature.
2 Comments
This was prototyped as a feature called "Snapshots". This could eventually become part of a layer system for voxel and dyntopo remeshing if there are developers to work on it: archive.blender.org/developer/D6594
Yeah, that looks promising any updates so far?