Ability to Sculpt 100 million Polygons like Zbrush
in Pixologics own words. "Its Magic!"
No its the use of Voxel like technology invented shortly after 1996 when Voxels were invented. Voxels are used for many things. Most of which enable better performing software. Blender Is amazing software and with the use of VOXEL like technology, Blender too can compete with software like Zbrush. Until then we are just second best...
Here is Zbrush actively "killing" part of the mesh that is not currently being manipulated. The Unrendered Mesh Is the Results of it being Dead, Even the camera doesnt know it exists. Is it in Mesh Heaven?... Nope its Voxel like technology.. Let us watch as Zbrush perform necromancy on the Mesh and bring it back to life... Like Magic, as soon as I release the Active part of the mesh, It now exists again... Like near death experience. One day its here and the next day we're gone...
1 Comment
Why did you repost this? You could have just edited your post.
Same question as before, is this "Unified Skin technology" opensource and published in a state usable by other softwares like Blender?