Link modifier to selected instead of copy to selected
I know 4y ago there was a suggestion for giving modifier to a collection which is brilliant but it was left abandoned.
I thought maybe at least we have a link modifier to selected instead after 4 years. we really have this in 3Ds max and it helps a lot.
for example if we copy a bevel to selected and wanna change all of them without joining them, we have to change the parameters with ALT and reselect them every time we wanna adjust them.
I know you are doing excellent job with blender 4.0 and geometry nodes great features.
Or at least maybe providing all modifiers inside geometry nodes so we give one geo node to the desired objects and it'll act as instance modifiers.
Thanks a lot.
5 Comments
This will be tackled once most modifiers become (based on) Geometry Nodes.
Making modifeirs "linkable" now would be a nasty hack since only real data-blocks can be linked internally.
can't wait for it!! thanks for your time and effort.
Will collection modifiers be tackled at the same time? Or is it not planned yet
Brilliant one
Linked Modifier Stacks would be awesome!