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  • Published 4 Sep 2023

Link modifier to selected instead of copy to selected

I know 4y ago there was a suggestion for giving modifier to a collection which is brilliant but it was left abandoned.

I thought maybe at least we have a link modifier to selected instead after 4 years. we really have this in 3Ds max and it helps a lot.

for example if we copy a bevel to selected and wanna change all of them without joining them, we have to change the parameters with ALT and reselect them every time we wanna adjust them.

I know you are doing excellent job with blender 4.0 and geometry nodes great features. Screenshot 2023-09-04 142836.jpg Or at least maybe providing all modifiers inside geometry nodes so we give one geo node to the desired objects and it'll act as instance modifiers.

Thanks a lot.

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Development Status: Open

Upvote 4 Downvote 0
danial-mahdi-soozani
4 Sep 2023

5 Comments

pablovazquez

This will be tackled once most modifiers become (based on) Geometry Nodes.

Making modifeirs "linkable" now would be a nasty hack since only real data-blocks can be linked internally.

5
danial-mahdi-soozani Author

can't wait for it!! thanks for your time and effort.

Omer-Almadani

Will collection modifiers be tackled at the same time? Or is it not planned yet

etienne

Brilliant one

1
matthew1

Linked Modifier Stacks would be awesome!

1