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  • Published 1 May 2023

use mask for denoise node

often you render an image on a transparent background, so only need a small section of the render to be denoised. The OIDN denoise node will denoise the entire image unnecessarily, so it would be great if the denoise node had a mask input to specify which pixels to denoise. This would decrease denoising time dramatically in a lot of cases.

The render region isn't sufficient, because you can't animate it's position like you can with masks.

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Development Status: Open

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3di
1 May 2023

2 Comments

petergk

hmm, depth (Z-buffer) data as a mask would be interesting.....

3di Author

yes that would be great for denoising only areas with 3d geometry 👍