Opacity or Alpha control of object irrespective of shader or Material
If I want to animate fade in of say 50 object one after another which have same material currently I think the only way is to animate alpha 0 to 100 in shader and make single user for materials and then offset keyframes . This creates unnecessary duplicated materials and it ll be difficult to adjust materials later. What if there s a control to adjust Opacity or alpha of an object in object properties to key frame irrespective of material. This would save lots of time while tweaking materials.
3 Comments
You can use Object Attributes to do that
Works! But it is still material or shader dependant. It would be great if it is independant.
Yeap, so Your proposal is not revelant, cause its already implemented :D,
but You may not delete it, so other people could find it.