Add single vertex as Primitive mesh
As the geometry node project is getting fast, now I think blender team should add "single vertex" to mesh primitives so users can build any geometry from a single vertex using geometry nodes. I mean the starting object should be Point, that can be converted into line and then a plane and further to any 3d object.
5 Comments
Make a line primitive with a count of 1. That will give you a single vertex.
I just sent a PR, hopefully it gets approved 🤞 projects.blender.org/blender/blender/pulls/162122
You know this is already included in the addon
Add Mesh: Extra Objects, right?docs.blender.org/manual/en/2.93/addons/add_mesh/mesh_extra_objects.html
Don't use geo nodes.. Doesn't collapse exist?
It's possibe now.. ? In edit you can extrude by E and Fill by F, etc. Then separate, join, etc.