Lumen units for Light strength
It would be a great help for Archiviz users to be able to use Lumen as unit for Light strength as Watts are not so representative in real life situations.
It would be a great help for Archiviz users to be able to use Lumen as unit for Light strength as Watts are not so representative in real life situations.
3 Comments
I think the reasons as to why Lm isn't an obvious choice in a software like Blender (or at least Cycles if I understand) is well summarized here:
Source: Why Watt as light value? - User Feedback - Blender Developer Talk
There are at least 2 addons that address those problems. It is possible for the Blender devs to investigate using those existing solutions.
I am not saying it is impossible, I am saying a proper implementation is not that simple.
Though, it all depends on how you want to fix the problem.
If you just want the values to display lumens and do not care about the rendering being physically accurate to what lumens are, then you can just multiply the W by 683 and display the result labelled as Lm. It's simple and that's what many addons do like this one:
GitHub - s-leger/blender-light_luminous_intensity: Provide light luminous intensity (candela and lumen) for lights
Eventually you could at least use the actual formula instead of a huge approximation:
If you want the render engine to interpret it accurately, it's not just a unit conversion, it's changing how the path tracer needs to treat light.