← All ideas
  • Published 1 Jul 2022

OBJECT CONSTRAINT: Adding Noise to Object Transform.

Hello, I'm working in Blender for almost 4 years, and I'm really missing feature for quickly adding procedural wiggle to objects.

In current scenario We have to: add Noise via Graph Editor panel → Modifiers → Noise at every different channels, and manually tweak phase of them.

If we have more objects it's starting to be tedious. My proposition is about making some sort of Noise modifier but inside Object Constraint Properties

PROPOSAL-adnotations_v02.png

90.9%

Development Status: Open

Upvote 10 Downvote 1
gadas_
1 Jul 2022

2 Comments

fede_parodi

Hey, I was actually looking for this feature too, so I made an add-on that does exactly what you described. I hope this gets implemented natively in Blender someday, since I ran into a few limitations. But I think you’ll find it useful

youtube.com/watch

xanthor

Maybe using kind of nodesystem here too, so it might be possible to combine those modifiers: Input are all animated/Keyframed Values, outputs too, and in the middle, all the modification will took place. then a thing like the restriction frame Range in the modifiers needs to be there too)