Tris to Quads Modifier
I have imported a mesh that was modelled in quads, but triangluated for export. I'd like to convert the tris back into quads for editing. The tris to quads operation gets it mostly right, but makes a few errors.
If tris to quads was available as a modifier, it would be much easier to manually dissolve problem edges and preview the results prior to applying the operation.
5 Comments
It would be great to have that as a Geometry Node, too. We already have its Triangulate counterpart.
Your workflow is:
-Quads (original),
-Tris (to export for a game engine I guess),
-reconverted Quads (I don't know why not just edit the original quads),
-reconverted Tris (to put it back into the game engine)
Why?!? Why is that your workflow?
free game asset downloaded from the internet, clean it up, subdivide it, use it in an animation, not a game
I didn't make, nor do I have access to the original quad mesh. The triangulated export is all I have to work with.
ok that makes more sense.