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  • Published 16 Jan 2026

Subdivide edge node

For now there no way to add new vertices to mesh Simple Subdivide edge node will solve this problem

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Development Status: Open

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bicukow
16 Jan 2026

4 Comments

lucius6

Not Subdivide Mesh. Not Subdivision Surface on captured edges. Subdivide Edge that works the same way as Subdivide Curve, which works the same way as Subdivide Edge in Mesh Edit mode.

Subdivide Mesh subdivides recursively, Subdivide Edge cuts linearly. If you want, alter the Ssubdivide Mesh node to operate on Faces or Edges and toggle between recursive subdivision and iterative.

I use this ALL THE TIME in mesh edit mode. e.g.

Mesh Circle (6, fill triangles) -> Poke Faces -> Select longest edge -> select similar (length) -> subdivide edge (2) -> Triangulate -> { Select Equilateral faces -> poke -> select longest edge -> select similar (length) -> subdivide 2 -> triangulate -> repeat }

TheRedWaxPolice

The closest thing I've seen being developed: projects.blender.org/blender/blender/pulls/113427

bicukow Author

and closed...

TheRedWaxPolice

What do you mean by "closed"?