For now there no way to add new vertices to mesh
Simple Subdivide edge node will solve this problem
100%
Development Status:
Open
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b
bicukow
16 Jan 2026
4 Comments
l
lucius6
Not Subdivide Mesh. Not Subdivision Surface on captured edges. Subdivide Edge that works the same way as Subdivide Curve, which works the same way as Subdivide Edge in Mesh Edit mode.
Subdivide Mesh subdivides recursively, Subdivide Edge cuts linearly. If you want, alter the Ssubdivide Mesh node to operate on Faces or Edges and toggle between recursive subdivision and iterative.
4 Comments
Not Subdivide Mesh. Not Subdivision Surface on captured edges. Subdivide Edge that works the same way as Subdivide Curve, which works the same way as Subdivide Edge in Mesh Edit mode.
Subdivide Mesh subdivides recursively, Subdivide Edge cuts linearly. If you want, alter the Ssubdivide Mesh node to operate on Faces or Edges and toggle between recursive subdivision and iterative.
I use this ALL THE TIME in mesh edit mode. e.g.
Mesh Circle (6, fill triangles) -> Poke Faces -> Select longest edge -> select similar (length) -> subdivide edge (2) -> Triangulate -> { Select Equilateral faces -> poke -> select longest edge -> select similar (length) -> subdivide 2 -> triangulate -> repeat }
The closest thing I've seen being developed: projects.blender.org/blender/blender/pulls/113427
and closed...
What do you mean by "closed"?