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  • Published 10 Jun 2018

Mouse cursor(s) for sculpting purpose.

An option to make it "normal direction" based, so following the mesh surface (for now is view based).

And regarding that same feature, the possibility to show (if you want) more than 1 cursor when you sculpting with mirror/symmetry enabled.

Blender_cursor_follows_surface_02.png

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Development Status: Done

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Tosky
10 Jun 2018

3 Comments

hadriscus

This I second with great enthusiasm ! I think it is being worked on at the moment : devtalk.blender.org/t/brush-cursor-implementation/1656/13

Additionally, I would love to see the mouse cursor (arrow) disappear when entering sculpt modes (and paint modes, etc.), because it is quite distracting to have it in the way. Probably a simple crosshair in its place would be fine, as Zbrush does it.

RaphaelBarros

We used to have something similar being developed a couple of years ago, but I don't now it didn't get into trunk. This would be really important for sculpting and one of the few sculpting suggestions that'd be easy to develop (there's even some retopo addons with a similar feature).

Draise

This has been referenced and asked for in a number of threads here. I think this is the only feature (other than optimization and proceduralism) is a key feature that will bring sculpting and texture painting up to date.