"Ignore vertex weights" option in Subdivision
Subdivision modifier interpolates vertex weights in new vertices. Often that is desired. But also often, keeping a vertex group boundary sharp is essential. A complex example would be: combining cloth and armature, so there is no glitchy transition zone. Simpler cases are plentiful too.
It'd be awesome to have an option to do min/max function on vertices, instead of interpolation.
2 Comments
Workaround: use VertexWeightEdit modifier to cut all vertices below 1 from group:
* @Pawel Piotrowski * Great idea! Thanks!