Default display mode for UV Editing and Texture paint
When you use the Texture paint tab and UV Editing tab the default display mode should be Material Preview as it seems useless to default to Solid preview for these modes.
When you use the Texture paint tab and UV Editing tab the default display mode should be Material Preview as it seems useless to default to Solid preview for these modes.
3 Comments
You can customize your startup file to be like this and then save it. Now every new scene you create will act the way you want. No need to make a Right-Click-Select post for this.
It's not useless for uv editing, you're supposed to make the UV map first so shading doesn't matter, then you go to texture/paint
I dissagree