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  • Published 16 Jun 2020

Default display mode for UV Editing and Texture paint

When you use the Texture paint tab and UV Editing tab the default display mode should be Material Preview as it seems useless to default to Solid preview for these modes.

50%

Development Status: Open

Upvote 1 Downvote 1
toydragon
16 Jun 2020

3 Comments

thinsoldier

You can customize your startup file to be like this and then save it. Now every new scene you create will act the way you want. No need to make a Right-Click-Select post for this.

gilbertorodrigues

It's not useless for uv editing, you're supposed to make the UV map first so shading doesn't matter, then you go to texture/paint