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Here is a workaround. Basically you duplicate your eevee scene and render out the spot light in cycles and add it back into the original eevee scene. It takes a few extra setup steps, but you still get the fast rendering:
youtu.be/6UQitNuXZjI
V
Vyach
Perhaps only spherical shadowmap is possible for realtime intensity map), not the actual IES
F
Fudushae
Plus have eevee lamps support nodes and project images
a
ammusionist
Is this something that can be achieved with a spot lamp with a radial gradient and a colour ramp feeding its colour?
K
Kenzie
*
@ammusionist
* Sadly eevee doesn't have light nodes either...
4
V
Vik
*
@Alex
* Luckily, Clement's old PBR blender branch supported light nodes. They'll come, just not now.
7 Comments
Would be great for Archwiz
Here is a workaround. Basically you duplicate your eevee scene and render out the spot light in cycles and add it back into the original eevee scene. It takes a few extra setup steps, but you still get the fast rendering: youtu.be/6UQitNuXZjI
Perhaps only spherical shadowmap is possible for realtime intensity map), not the actual IES
Plus have eevee lamps support nodes and project images
Is this something that can be achieved with a spot lamp with a radial gradient and a colour ramp feeding its colour?
* @ammusionist * Sadly eevee doesn't have light nodes either...
* @Alex * Luckily, Clement's old PBR blender branch supported light nodes. They'll come, just not now.