Orbit Around Selection and View Roll
Hi I noticed an oddity.
If I enable the "Orbit Around Selection" checkbox. Then view3d.view_roll in "Roll Angle" mode, rotate the camera relative to the middle of the selected object, and not relative to the center of the viewport. i.imgur.com/FaWevUy.mp4
If I disable the "Orbit Around Selection" checkbox. Then all rotate relative to the center of the viewport. i.imgur.com/GqsjtCf.mp4
At the same time, view3d.view_roll in "Roll Left" and "Roll Right" mode rotates the camera relative to the middle of the viewport, regardless of the "Orbit Around Selection" option.
This seems like a flaw, because it's strange that different modes work differently. Can this be fixed somehow? I want " Roll Angle "to work the same way as" Roll Left "and"Roll Right".
There is an addon blender.community/c/today/4cdbbc/ it is correct to rotate the camera, but unfortunately it only works in the viewport, but to me I want to rotate the camera.
I want the camera to rotate relative to the center of the viewport with "Orbit Around Selection" enabled. What can be done?
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