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  • Published 7 Sep 2024

set material node to work like node group

a simple quality of life update where when you press tab in geometry nodes with a set material node selected the relevant shader workspace pops up. this would work in a similar way to node groups and speed up workflow

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Development Status: Open

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aidansanderson
7 Sep 2024

2 Comments

thorn

This would require more than a hotkey, as blender (unfortunately) requires a material to be assigned at the (selected) object level to appear in the editor.

aidansanderson Author

im aware (i have made a crude addon to do it) its not great but it works i imagine instead of opening the actual shader edior it would have the editor (slightly tweaked) embedded into the geometry nodes workspace, having to have dual workspaces on the screen or changing between workspaces hurts efficiency. the ideal way of implementing this would have a colour shifted workspace (to avoid confusion) that when loading has the material id swapped, it wouldnt be as simple a key bind though no it would likely require nabbing code from several elemnts of shader and geo nodes and joining them together