← All ideas
  • Published 3 Feb 2021

Open letter to Jaques Lucke

Imagine constructing a procedural scify material in the shader editor and using the same coordinates to drive the modifiers. This would open so many doors that the current modifier-texture-system is holding closed. Thanks anyways, for what you already did and for all the very likely cool future stuff.

Bildschirmfoto zu 2021-02-03 22-05-28.png

75%

Development Status: Open

Upvote 3 Downvote 1
grinsegold
3 Feb 2021

2 Comments

modormoder

you misunderstood the essence of the materials. these are just functions that run on the GPU. Creating logic for objects on the CPU is a matter of the programmer, rigger, or new geometry nodes

grinsegold Author

***@mod moder *** You'd be surprised what we are able to do with texture coordinates as a substitute for procedural, parametric modelling.