Open letter to Jaques Lucke
Imagine constructing a procedural scify material in the shader editor and using the same coordinates to drive the modifiers. This would open so many doors that the current modifier-texture-system is holding closed. Thanks anyways, for what you already did and for all the very likely cool future stuff.
2 Comments
you misunderstood the essence of the materials. these are just functions that run on the GPU. Creating logic for objects on the CPU is a matter of the programmer, rigger, or new geometry nodes
***@mod moder *** You'd be surprised what we are able to do with texture coordinates as a substitute for procedural, parametric modelling.