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  • Published 12 Aug 2020

Voxel based global illumination in real time EEVEE

it'll be nice the see dynamic global illumination solution coming to EEVEE based on voxel cone tracing or voxel GI (global illumination).

we can see this type of technique being implemented in Godot engine (as SDFGI), cryengine (as SVOGI) and upcoming Unreal engine 5 (as Lumen) to name a few.

the below image was rendered in real-time using cry engine voxel GI (aka SVOGI) Techniques.

IMG_20200809_123929.jpg

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Development Status: Open

Upvote 55 Downvote 2
ctoragwu
12 Aug 2020

7 Comments

3
ctoragwu Author

* @YeeTaTa * great! but, this approach is different from SSGI or fake SSGI using SSR. this technique is referred to as voxel cone tracing or voxel GI

my suggestion is a lot similar to what unreal engine 5 demo demonstrates in "Lumen in the land of nanite" and what Godot Engine 4 is doing with the new SDFGI. and what cry engine have in their SVOGI.

this technique also supports reflections, shadow, diffuse, color bleed, ambient occlusion (ao) and so much more. kind of like Ray tracing but is much more easier and 100% realtime

3
johnedwardcox

* @ctoragwu * Clement the Eevee dev wants to put voxel based GI in -- its on the road map just depends on when he has time to get to it developer.blender.org/T68463

6
daviddlfon

Can't wait for it to be implemented then!

2
levitosio

We need this.

1
moresque

Amigos, estou tendo erros de render. Quando peço para reder. na janela de visualização, faltam objetos... Tenho que reiniciar para corrigir o erro. Alguem sabe como ajustar???

ctoragwu Author

Amigo, este não é o lugar para fazer esta pergunta.