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  • Published 17 Feb 2021

Mask Node in Shader Graph

This seems pretty self explanatory. Masks are a nice quick way to define a region of 2D space. Would be nice to have access to them in the shading workflow for many reasons. Exact same node as in the compositor, but with a texture coordinate vector input socket that defaults to object or UV space just like the other textures.

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Development Status: Open

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cerebral
17 Feb 2021

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