29 Oct 2017 rafsancad Open Compositing rafsancad rafsancad Compositing Published 29 Oct 2017 A "Tileable" node for Cycles As simple as that, sometimes I need to make tileable texture using Blender procedural textures but I can not. 100% Development Status: Open Upvote 1 Downvote 0 r rafsancad 29 Oct 2017 3 Comments l lsscpp 23 Mar 2016 I don't get this: by definition procedural textures are seamless, aka tileable. So what is this node you're asking? 2 l lsscpp 23 Mar 2016 I don't get this: by definition procedural textures are seamless, aka tileable. So what is this node you're asking? m miclack30 23 Mar 2016 Please give us some more informations about your workflow and how you think it should get integrated. Maybe having some mockups or screenshots..
3 Comments
I don't get this: by definition procedural textures are seamless, aka tileable. So what is this node you're asking?
I don't get this: by definition procedural textures are seamless, aka tileable. So what is this node you're asking?
Please give us some more informations about your workflow and how you think it should get integrated. Maybe having some mockups or screenshots..