← All ideas
  • Published 29 Oct 2017

A "Tileable" node for Cycles

As simple as that, sometimes I need to make tileable texture using Blender procedural textures but I can not. 

100%

Development Status: Open

Upvote 1 Downvote 0
rafsancad
29 Oct 2017

3 Comments

lsscpp

I don't get this: by definition procedural textures are seamless, aka tileable. So what is this node you're asking?

2
lsscpp

I don't get this: by definition procedural textures are seamless, aka tileable. So what is this node you're asking?

miclack30

Please give us some more informations about your workflow and how you think it should get integrated. Maybe having some mockups or screenshots..