Update: Noise Types in Cycles - now in development! (suggestions wanted!)
The 2nd most upvoted post on RCS is a request for more Noise types in Cycles.
I'm sure many of you have heard that @OmarSquircleArt is going to be working on this feature for Google Summer of Code.
He is requesting specific suggestions here:
devtalk.blender.org/t/improve-cycles-eevee-for-procedural-content-creation/7186
You can also contact him at @OmarSquircleArt. Please be as specific as you can!
4 Comments
I think this comment covers it pretty well. RCS - Noise Texture Types
Note: I realise this isn't the traditional format of RCS posts, but I really wanted to give Omar a signal boost.
* @richardhnoble * Please don't do this. It' sufficient to simply make the comment in the proposal itself. As you noted, it's the second-highest voted post here. It doesn't really need a signal boost.
That said, I have updated the status on the original post to "In Development" as a reflection of what you've shared here.
* @Jason van Gumster * Fair enough.