Ability to find bones that affect a vertex
I know this could be done in add-on, or script, but think it's such commonly needed functionality that it would be nice to have in core. Select a vertex, click button to find bones that affect it (even if only slightly). That way when using a big rig like rigify or similar, when you have some issues, you don't have to go clicking through bones to find the one you need to adjust weights for.
2 Comments
Shift-click in weight paint mode brings up a menu of every group the vertex belongs to. The bone has a corresponding name.
(That's shift-LMB, but I use right-click-select, so check for yourself if I'm wrong! I think it's called Sample Weight Paints)
* @Josephbburg * - thanks